The new Dynamic Fluids physics engine allows for a much more believable level of randomness and can be applied in all sorts of ways that elevate the traditional Trapcode workflow to a new place. “We've been able to achieve simulations that previously we would have had to jump out of AE for. "The new features in Trapcode 15 are great developments,” said Sam Keehan, senior motion designer at Territory. Red Giant power user Territory Studio, responsible for motion graphics work on films such as "Blade Runner 2049" and "Ready Player One," took a deep dive into the new Dynamic Fluids physics engine in Trapcode Suite 15. This release will completely change the range of what artists will be able to create inside of After Effects, opening the door to new and more robust particle system animation, motion graphics and VFX.”ĭynamic Fluids Revolutionizes After Effects Work “The introduction of our Dynamic Fluids physics engine makes it possible to create particle systems that behave as if moving through a fluid environment and that interact with each other, producing stunning, organic results. “We are incredibly excited to release something this groundbreaking to the community of After Effects artists,” says Chad Bechert, CEO of Red Giant. Also new to the suite is the ability to easily load 3D objects into your After Effects composition through Trapcode Mir. For the first time ever, artists can create particle systems within After Effects that interact in a realistic fluid environment, creating particles that swirl, mix and react to realistic forces. Expanding the suite’s existing powerhouse toolset of 11 motion graphics plugins, this release introduces Dynamic Fluids™. Red Giant today announced Trapcode Suite 15, the latest update to the industry’s most essential tools for creating 3D motion graphics and visual effects in Adobe® After Effects®.
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